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https://play.google.com/store/apps/details?id=com.ovaludi.no...

I've been working (and still am) on an Android puzzle game using libgdx. The puzzle requires to fill a board with Xs and Os while obeying the no-three rule (no three Xs or Os in a row) and the same number rule (same number of Xs and Os on each line and column).

The puzzle turned out to be quite challenging and addictive, similar to sudoku. The most difficult part of development was that I would start the game to see check a new feature and I wouldn't get back to development until I finished filling the board.

The most interesting part of development was writing the algorithm that generates the board in order to ensure a unique solution and account for the various levels of difficulty.

I've already published a version of the game and I'm currently working on adding some features to it.



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