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My weekend project for the last few weeks is a new Shader language. It's a twisted version of Forth, with some APL-inspired pieces. https://github.com/daeken/Shaderforth

The macro facilities and compile-time arrays make many things super, super compact and beautiful. A great example is a raymarcher: https://github.com/daeken/Shaderforth/blob/master/examples/r...

You can see it in action on Shadertoy here: https://www.shadertoy.com/view/4slGWl !Warning! Windows users have been reporting some problems, so be careful. (If it crashes your browser, please let me know what your setup is!)



PostScript for GPUs? Awesome.




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