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mdonahoe
on Dec 30, 2012
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Latency – the sine qua non of AR and VR
I'm am skeptical of this solution, because in VR, when you turn your head, all the angles change. It is more complicated that just shifting the image.
jessriedel
on Jan 12, 2013
[–]
Might work to first order, though. Could make the effects much smaller.
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