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To be clear, you never owned the games, you own the disk that contains the games. The right they are reserving is to revoke your legal access to the games you're licensing. They can't repossess the disk, but they can deny you the right to use what's on it. Obviously digital-only also exists, in which case you own literally nothing. All that remains is the contingent access that they legally have control over.
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> To be clear, you never owned the games

To be clear, when I use the phrase "deny you ownership of your games", I'm talking in Common English, not legalese. We don't actually have to normalise this. Legalese aside, the social contract for decades has been that you own your digital purchases. Now that the social contract is being violated, we certainly should be striving to enshrine it in law via regulation, which would also render any amount of ToS legalese to be worth as much as digital toilet paper.


I think you're under-appreciating the importance. It's not just pedantry. This has been true since EULAs have existed. And it's kinda insane that people think owning a disk gives them ownership of the intellectual property contained on it. You've always been given a license. The difference is that you can often transfer that license by selling the physical copy of a game whereas most digital licenses are exclusive.

The ability to deny ownership does exist these days. Sony can push an update that bricks your Playstation.

So this whole thing is actually an argument over whether games should be made available in a form that allows license transfer (which I support) or not. But it's a fair point to argue that for any actual benefit the remedy has to be applied globally, not just to Sony.


Like the other commenter said, we don't have to normalize this. A reasonable jury can and should find that Sony pushing an update to intentionally brick Playstations is criminal destruction of property, regardless of what some EULA says. And we can make it very clear in the law that that's the case, and prosecute any individuals involved.

Oh I agree. It was a rhetorical example.

Sony can add a signature to a list and your game stops launching even if it's a physical disk is the point. We should fight back legally and prevent publishers from trampling on the rights of individuals to use bits they paid money to presumptively own. If I buy a digital asset nobody should be able to take that away from me. You can stop selling it but it shouldn't be allowed to be disabled in the field. Seems like something our society could agree on and legislate 100%.


The problem is that ownership is itself a legal fiction, so it's kind of necessarily legalese. It's interchangeable with "legitimate control" in common parlance. IE if I break into your house and throw you out of it, I don't suddenly own your house. Even though I'm in possession of it, the control I have of it isn't legitimate. Ownership is the guarantee that your possession and control of something can be defended by our society's conflict resolution mechanisms, in this case that's the legal system.

While socially we might disagree with the law on the validity of licensure in this context, that changes the domain a bit. I do have ultimate control over the games I've purchased on Steam, regardless of the law's opinion, even though they're technically licensed. I back up every game I buy, away from where Steam could be able to know to delete it or even discover it. If my legal license is revoked, I still have control over the bytes. With a steam emulator I can still access most of them (and the remainder can be fixed by setting an LLM about cracking them) but this isn't legitimate in the eyes of the law. Practically speaking it doesn't matter in the slightest what the law thinks on this matter.

Now let's consider that the rhetoric here generally includes Steam's arrangement as a perpetrator of "you will own nothing". But given the above, that's a hard circle to square. In your proposed notion of ownership, ostensibly I own everything I bought on Steam. With a little bit of technical literacy (and the money for storage, which is easier said than done these days) it can be true of anybody. It's only in the eyes of the law that I don't actually own anything, and the DMCA probably has plenty to say about it.

So do we use the legal definition, or is it merely the possession of the software and means of access that constitute ownership? It's exactly this edge case which is why I insist on this pedantry. Otherwise the violation of ownership at the hands of Sony begins and ends with the fact that it's not an open platform with software freedom. I'm very amenable to making that be our standard here, of course, I think at minimum the freedom to do as you please with a personal computer is an ethical and moral directive.

Perhaps what we as a society need is that what you actually buy is a "license to download". Upon being in possession of the bytes, you own them. For as long as you maintain the integrity of those bytes, they're yours. Of course, redistributing them to other parties would constitute an IP violation, but that's not a problem to concern a storefront. If your license is revoked, what you are actually losing is the ability to download.




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