I'm not sure but Zynga seems as a classical example of Christensen disruption.
With mobile and new social network games Zynga is basically disrupted and they are trying to keep they dominance by acquiring new mobile gaming companies. They want to think that social games are more like TV shows, but unfortunately social games are more like YouTube - much less control over users, returns are not predictable, ...
With mobile and new social network games Zynga is basically disrupted and they are trying to keep they dominance by acquiring new mobile gaming companies. They want to think that social games are more like TV shows, but unfortunately social games are more like YouTube - much less control over users, returns are not predictable, ...