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I've been finding all of these programs incredibly refreshing and easy to read. Each instruction does exactly one strictly-defined thing before moving to the next instruction - so simple!

It will be interesting to see if my level of refreshment remains intact as the level of complexity inevitably explodes. Even this pacman game, which is the most complex I've seen yet, is much simpler than whatever space ship or armada management programs people will eventually start writing.



Its funny because in retrospect anyone can see how this game should be a success due to how folks were using Minecraft to build complex machines. And yet it came from Notch again (ok, he has a massive fanbase which will probably determine his success, but anyway...)


I think having a massive fan base really just helps to speed up the launch of something, and it doesn't determine success in the slightly longer term.

With a new and great product, you have an exponential growth curve. People find it, think it is great and tell their friends and so on.

The only difference with having a fan base built up already is you get to start further along the curve.

It's still the same curve though. And how great the product is determines the shape of the curve, not the fan base.

In my opinion anyway, for whatever that may be worth.




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