Very interesting, with your work on voxels will modellers soon have to model the inside of objects - eg) Rather than modelling the human 'skin', model each part - clothes, body, tissue, bone?
Well, traditional polygon-based systems will be around a long time, but I do plan to keep everything volumetric in my engine. However, for the most part a lot of the volumes are procedurally generated (i.e. the wood pattern inside a trunk is a function of distance and angle from the trunk's center).