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Agreed that LLMs, etc., will game development _cheaper_ by requiring less labor. It seems like software development in particular is will be getting a lot of powerful new tools over the next few years.

> Video game NPCs will very quickly be replaced by LLms. No more boring scripted dialogue.

I'm skeptical that this is what the users want. Sure, it would be nice to have, say, less repetitive background chatter in Skyrim. But, human-scripted dialog is intentional, which is at the core of a lot of gaming. Take that away and you end up with the early versions of No Man's Sky, where yes, there's an infinity of different variations to explore. But it wasn't what users actually wanted; they wanted a designed experience.



Sure, there are still scripted stories/quests and what not. But the background characters can become much more interesting if they're all LLMs that are just given a prompt like "you live in this cabin and are a subsistence farmer who has a dark secret" or something instead of just standing around looping a few lines. Open world games don't feel organic at all imo because these characters who should be adding flavor and making the game dynamic are just completely static.


And it's not necessarily about dialogs. All kinds of decision making can be wired up: https://gist.github.com/int19h/4f5b98bcb9fab124d308efc19e530...




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