And again I am talking about headroom, it does not take state of the art graphics to make a great game, but it does take a non VM language for the graphics subsystem.
PS: Computers are FAST my cellphone would crush multimillion dollar super computers when I was in high school. So, generally trading speed for nicety's like virtual memory is well worth it. However, that does not mean we are avoiding the tradeoffs just accepting them with open arms.
Feel free to look for a better example from: http://unity3d.com/gallery/made-with-unity/game-list
And again I am talking about headroom, it does not take state of the art graphics to make a great game, but it does take a non VM language for the graphics subsystem.
PS: Computers are FAST my cellphone would crush multimillion dollar super computers when I was in high school. So, generally trading speed for nicety's like virtual memory is well worth it. However, that does not mean we are avoiding the tradeoffs just accepting them with open arms.