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Old (2006), Luddite-licious, and awfully full of presumed universality.

Of course we've transitioned into a virtual economy (though we haven't): the virtual economy didn't exist, and neither did the ability to provide intangible services to the degree that is possible now.

And of course an MIT engineer goes into video games, how many can NASA possibly employ? How many engineers were designing boring old toasters and dishwashers during the space race? Did we lament that?



> how many can NASA possibly employ?

If we are to develop easy space access, not nearly enough.


I don't think its so much a lack of work with NASA so much as a lack of funding.




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