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> You can probably make this work by plugging in a different allocator, if jemalloc doesn't do this already. The ability to batch up frees and mallocs isn't tied to GCs.

That gets tricky, because Rust people no doubt expect deterministic destruction on scope exit. But yes, my ultimate point is that low latency is a property of a runtime, not a language. C/C++ or Rust aren't going to automatically give you bounded latency, and adding tracing GC doesn't automatically take it away.



> Rust people no doubt expect deterministic destruction on scope exit.

Deterministic destruction, but not deterministic deallocation :)


But this expectation is transitive. If you have an array of file handles, if you defer deallocating some of them but destruct them all upfront, you still have the latency issue we've been discussing. And if you defer destructing too, then you still have non-deterministic destruction and deallocation. I'm not sure there's a way around this tradeoff.


Right, I already mentioned this a couple of comments ago.

You can use various arena-like structures where you explicitly forgo the guarantee of deterministic drop for this.




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