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>Google Earth VR is first available on Steam for the HTC Vive

The lack of a common VR framework, and no expectation from consumers that a VR-enabled application will be cross-compatible between different systems is the main reason I have not yet bought a headset, and advise people asking me against buying. The VR landscape right now looks like it suffers from consolitis, and I will never support such business models.



Anything that is built on SteamVR is cross-compatible with Oculus Touch, so not sure what your problem is. The only reason they don't market it as such is that Oculus Touch is not publicly available yet. As a current Touch owner I can assure you that every SteamVR app works with Touch today.

Edit: However, ironically Google has put in a software check for HTC Vive and blocks any other headsets. I imagine they'll do a proper Oculus "launch" when Oculus Touch launches.


I wonder about that...I could see it as strategically valuable for Google to have the Vive succeed and the Rift fail.

If the Rift took over somehow (doubtful at this point) FB having control over its ecosystem would be bad news for Google because AR and VR are the future of where digital eyeballs will be.


You should check out WebVR (https://mozvr.com) with frameworks such as https://aframe.io/, a VR web framework aiming to allowing to work across all platforms (mobile, desktop, Vive, Rift, etc.). The business model there is as you like, you can publish on your own without anyone taking cuts.


SteamVr / OpenVr is a common VR framework and Google even decided to use it, but they just block all headsets but the vive...


That's like expecting ps3 game to work on Xbox.


...or your monitor, keyboard, & mouse to work with any content.




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