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Looks interesting... You're doing statistical visualisations using WebGL and GPU acceleration? If that's right, would you mind sharing a little of how you're setting up your overall architecture?

The web projects I'm working on are in a slightly different field. We also seem to be pushing the practical limits of browser-hosted GUIs with some of our interactive visualisations, but they tend to use SVG. WebGL is one of the technologies that is definitely on my "could be interesting/useful" radar, but I haven't tried to do anything serious with it yet, so I'm wondering how different a real-world-scale project would be.



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