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Combat is, frankly, one of the greatest videogames ever made. Easily in the top ten. If you don't understand why, you've missed out on a great deal of history.

The Atari 2600 was designed, almost exclusively, to play Combat. It has the ability to animate only 3 sprites: player 1, player 2 and "ball". There are many hacks to get around this, but we're talking about the pre-release period of the Atari Video Computer System, AKA VCS, the Atari 2600.

The only other game in mind for the system was Pong, which actually come out for the system in the form of Video Olympics, and it was created by one of the 2600's TIA chip designers, Joe Decuir. That chip literally synced up the processor with the television's refresh rate, and had each scan line drawn out of processing exactly when the electron beam was moving over the proper position on screen. The 2600 has no frame buffer. Essentially, when it's in the CPU, it's drawn on the screen. The machine only had 1024 bits, not bytes, of RAM.

But that's neither here nor there. For more info on the fascinating hardware that was the Atari 2600, read Racing the Beam by Ian Bogost and Nick Montefort. https://mitpress.mit.edu/books/racing-beam

Video Olympics could be considered to be the 100-in-1 of Pong games, with dozens of variants on the Pong theme. Combat takes the same sort of approach, with lots of game modes, but the actual gameplay was based on another arcade game. Rather than just recreating the arcade game, however, Combat expands on the theme, as Video Olympics did.

Combat is, to my mind, the only game on the 2600 that really holds up to this day. It's still fun, despite it's graphical limitations. For its day, it was the Super Mario Brothers of the Atari: that cart you could always turn to for fun.

It's elegant in its simplicity, extremely deep in its variations on a theme, and even offers a few asymmetrical playing options: one player can be given a different set of planes from the other.

Combat is the Go of computer games. Oh, and all the graphics are drawn in 1's and 0's. Same for the numbers on screen: big binary sprite maps. Here, look! http://benfry.com/distellamap/150dpi/combat-illus-150dpi.png



I played combat ... With my mother. The day we got our 2600. It was accessible, simple, and as a child, made me see my mom in a whole new light. I'm 40 now, but feel like a little boy realizing that his mom is fun whenever I see that game come up.

Thanks for the memory :)


>> I played combat ... With my mother.

80's kid here. My mom could always kick my butt in a small set of video games. Galaga, Ms. Pacman, Tetris. But she can't beat the first couple levels in Super Mario Brothers to save her lift.


For my money, in terms of accessibility and fun while having a steep but manageable difficulty curve - the 2600 game that stands up the best today is Kaboom. It can induce an almost zen-like state that is very hard to capture in gaming.


Fully agree. I would love to see a modern version (complete with control wheel) in HD with smooth frame rates. Still have found memories of sitting in front of an RCA XL-100 console tv with my eyes burning trying to catch all those bombs. Wish I would have sent in my score back in the day to get the Patch from Activision.


River Raid was similar, but Kaboom was nice because it used the knobs.


I remember playing combat at Sears in the mall when I was kid. The most recent game like this was Guitar Hero.


4 player Warlords was a favorite in the dorm during college. Many a night was spent on that game.


We played 4 player Warlords in our dorm at Ga Tech years after its era. There was a trick move for each castle and we abused the hell out of 'em. :-)


Ha! I played 4 player Warlords in the dorms at Ga Tech during its era. Lots of fond memories of Techwood/McDaniel hall. Glad to know that the tradition continued!


Combat was my favorite game on Atari.




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