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Scott Wardle gave an interesting talk at CppCon 2015 which mentions EASTL a bit, with the reasons they use it (and other non-standard tools): “Memory and C++ debugging at Electronic Arts” https://youtu.be/8KIvWJUYbDA


CppCon 2015 was also the site of the first formal meeting of SG14, the game developer study group of the C++ standards committee. Michael Wong has just announced that it will meet again at CppCon 2016: https://groups.google.com/a/isocpp.org/forum/?fromgroups#!to...




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