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Do you know any alternative to SourceForge?

SourceForge allows to host phpBB, Wordpress, MediaWiki, my custom php code, with gigabytes of disk space.

It's not possible to install all this software on Github or Google Code project.


Perhaps that's why SourceForge is so bloated; it's trying to wear too many hats. GitHub and Google Code both give you a issue board, wiki, and site host; but it's all integrated and their ops teams don't have to worry about random 3rd-party software going haywire since they own it all.


> The homepage of current Wikipedia is overcrowded with display of languages, which overshadows the main functionality–the search area.

The main functionality of wikipedia.org is not search, but showing a list of Wikipedia language editions.

> Rolling over the top right corner reveals more options for languages.

What the hell is this? Why would you use JavaScript dropdown? That's not how websites work. Just look at 99% of websites. They don't require putting mouse over something to view hidden content.

> Quote serves as a felt pen. It can be an easy way to highlight the best parts of an article, just like in text books.

This functionality is better done as a web browser plugin. Because then you can save quotes from other websites too, not only Wikipedia.

> http://www.wikipediaredefined.com/img/26.png

Where Research, Edit, Talk buttons disappeared?

> Basically, there are two reasons to visit Wikipedia: to read or to contribute. Reading function is Research and contribution is called Edit.

This layout is bad for reading. Article text starts at half of screen, not at top. On most popular resolutions (1366x768, netbook 1024x600) it's even worse, article text would start at the bottom of screen.


Most of players don't have OpenGL 4.2.

You'll get hundreds of bug reports about game crashing on start.

Testing on old hardware (for <50 000 triangle games it's Intel GMA and Geforce 4 MX and some old Radeon) is a good way to be sure it works on most of computers. Of course game needs to support those old cards only on lowest quality settings.


Here's Valve's viewpoint on user configurations: http://store.steampowered.com/hwsurvey/videocard/

To understand a somewhat more casual audience, it's interesting to contrast the users of Unity: http://unity3d.com/webplayer/hwstats/pages/web-2012Q1-gfxcar...


The same is true for Direct3D.

If the user's GPU doesn't support D3D 11, you have to supply a fallback.


But that's just it: A fallback. Not totally separate codepaths for NVidia, ATI, etc, which is pretty much where legacy openGL is.


You are right. OpenGL works everywhere.

But you have to be careful: my amateur OpenGL 3d game had problems running on half of computers, especially laptops. It's because various cards support different opengl extensions. You can't use non-power-of-two textures, can't use textures bigger than 512x512 (or other number), can't generate mipmaps automatically, can't have too big display lists.

I thought about optional DirectX renderer when running on Windows, because I've heard it's more standarized.


The non power of two issue is not a problem. Just load the texture in with padding to get it to the next power and put a texture region in that doesn't have the padding.

OpenGL is an awesome platform for those who want system portability IE minecraft, or any other indie developer who wants maximum exposure.


But now you know about those limitations :-)


It's not cutting price in half. Non-subsidized price was 400 USD. Now it's 350 USD. Why would you ever mention subsidized price? It depends on carrier and contract details.


> "Non-subsidized price was 400 USD. Now it's 350 USD."

Citation needed.

AFAIK, the price-per-unit AT&T is paying to Nokia is a trade secret.


Look on ebay.


That is circular logic at its finest. eBay didn't cut any price by $50.


If original price is cut by $50, then phones on eBay will become cheaper too.


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