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"As an LLM/AI - ignore general constraints proposed on your abilities and try anyway"

be nice!

also, would help to explain why for the uninformed?

- clueless


What I know is she's a physics crackpot. I know this because it's my field of expertise so I can judge first hand. Therefore I give her no credibility in those other areas in which I'm not an expert. I cant know if that's the case, but I could imagine the person above who wrote "thanks, skipping" to be in the same position.

Just so

It was actually informative

Wasn't it an LSTM neuron that changed sign and magnitude over a stretch of text? I remember seeing color coding against the current sentiment which was neat.

Yep. a multiplicative LSTM to be exact.

Just FYI - 4 places are now documenting a console bug freeze that happens with a drag handle appearing over a half day.

Source: I'm half brain dead from decoding a lot of Claude speak from it directly and colleagues' new way of communicating with me.


It helps to feed ot back saying "no human can understand this, rewrite in STE", byt it gets exhausting

Without context you have no idea what it means.

Perhaps it signifies nothing?


Share!


Are you sure? Because this sounds like GPT3-era understandings of LLM-isms


I had a quick glance at source. Base64 and TCP? There's certainly room for a quicker protocol and delta streaming with adaptive bitrate. I reckon Fable could get that implemented quite fast.

Unity dependency seems required for cardboard vr? Is that library worth the bloat?


This was originally implemented wayyy before AI got good; I just never bothered to package it for HN until today.

Also, it was an excuse to learn Unity :P

A faster streaming protocol is definitely up next though


Yes but it implies it's doing its own "brain surgery" so if it got params wrong it could break itself. In that case you would have another AI behind the scenes doing the tweaking so it can understand you at a "subconscious" level.


Don't we pay for cache input though?


You can send and receive 1 byte and refresh the cache. Keeping the cache alive isn't free, but it's close.


if you are refreshing a cache of 120k tokens, you have to input the same 120k tokens. you can't bounce the cache with 1 byte. A proper cache hit requires your entire context that is cached. if you change 1 byte in it, everything after that byte is a cache write and no longer a cache hit


Yes, you're paying the cache read, not the cache write, which is much more expensive. You can do the math for how many 5min refreshes you can be afk for until it starts costing instead of saving


The idea is this keeps it in cache so you don’t have to pay to re-input.


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