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What do you mean by Permafable?


"Beginning July 20, Claude Fable 5 will be included in all Max and Team Premium plans, at 50% of limits.

Pro and Team Standard users will continue to have access to Fable via usage credits, and will receive a one-time $100 credit.

Demand for Fable has been challenging to predict, which is why we rolled it out to subscription plans in stages, extending access several times as we secured additional capacity." [0]

[0] https://x.com/claudeai/status/2078302415804379218


I am assuming he means that Fable will remain part of the subscription plans going forward, but only for Max and Team Premium plans. For other plans it will be available via credits only.


This article contains 19 em-dashes, as well as the following direct quotes:

Not X, but dramatic Y:

- "But the missing few percent are not marginal; they are precisely the hardest items"

- "is not an engineering detail. It may be the entire problem.

- "the galaxy may be quiet not because nobody tried, but because replication is harder than arithmetic suggests."

as well as at least two other longer "not X, it's Y" type phrases.

Also, melodramatic phrasing like "Replication must outrun degradation — and degradation never sleeps."

Yes, someone could have written these manually, but these particular patterns are the things I notice most commonly in LLM outputs that I don't see in known-human writing.


Thanks. You saved me some time.


I have something similar, but it's a shell command which writes the command into a file then runs `print -z "$(cat /tmp/command.txt)"`, which prints the command directly to the command line input, so there's no copy paste step needed, it's just ready for me to hit enter (or adjust as needed). It's been wonderful!


This is such a breath of fresh air. I feel like I'm back on Club Penguin!


Can you speak to the total api costs to create one such game? Not looking for exact numbers but I'm curious if to create, say, that snowboarding game, it cost closer to $5, $50, or $500 in usage.


The LLM costs are hard to pin down exactly since I run it on a Claude Max subscription, but based on token usage I'd estimate it's in the low single digits — probably around $1–3 for a full game generation run if you were paying API rates.

The asset generation costs are tracked precisely. The current cost table: images are 5–15 cents depending on resolution (7 cents at 1K default, 10 cents at 2K, 15 cents at 4K). 3D models via Tripo3D run 30–60 cents depending on quality tier (a full 3D asset including the reference image is 37 cents at medium). Visual QA (Gemini Flash) is essentially free at this scale.

A typical game needs maybe 10–20 images and a handful of 3D models, so total asset costs usually land under $3. For something like the snowboarding game, you're looking at roughly $5–8 all-in — closer to your $5 bucket than $50. And image gen costs are dropping fast, Grok Imagine is 2 cents per image now, which is on the migration roadmap.


Sometimes your system doesn’t have a graphical session, like a raspberry pi with no x server running, or a cloud compute instance I’m ssh’ed into, or a docker image running on my laptop. Sometimes your system doesn’t have a (particularly usable) text system, like a work computer that disables the terminal or a family member’s MacBook who doesn’t have the time or space to install XCode terminal utilities to be able to use things like brew install.

My point is that it’s not a given that having one means you have the other.

TUIs are wonderful for the first case.


> 'remembering' a rule that never existed

Probably the Mandela effect!

https://en.wikipedia.org/wiki/False_memory#Mandela_effect


Processes by default get stdin and stdout. If you run a command interactively from your tty, the tty shows your stdout and collects stdin from you to pass to the process. But nothing about Unix prevents you from hooking something else up to stdin and stdout. As another commenter said, you could use sockets and have a completely generic input and output stream which an arbitrary tool could read and write to. Or you could spin up a websocket server that spawns the process and converts between websocket messages and stdin/stdout bytes. Or http requests and long polled responses. Or read input from a speech to text stream and push output into a text to speech stream.

I feel like OP’s main gripe is that persistent interactive sessions should be supported without a third party tool like tmux or screen or zellij, but one of the main strengths of Unix is that it provides platform building blocks which can be composed to create whatever experience you’re looking for.


The contract ends in 2083 (58 years), which even by conservative estimates is well after cars will be able to self-park


Do you have any repository of apps that support that? I’d love to browse them!


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