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Can confirm, it's very much Hiro Protagonist. I love the style, and the over-the-topness of it all made more sense once I learned that it was originally planned as a graphic novel, IIRC.

Gibson's style is much more post-modern. I read Neuromancer right after Gravity's Rainbow and expected some reprieve from dense prose, but it was almost the same difficulty level, especially for a non-native reader.

edit: Adding my favorite Snow Crash quote:

> When it gets down to it — talking trade balances here — once we've brain-drained all our technology into other countries, once things have evened out, they're making cars in Bolivia and microwave ovens in Tadzhikistan and selling them here — once our edge in natural resources has been made irrelevant by giant Hong Kong ships and dirigibles that can ship North Dakota all the way to New Zealand for a nickel — once the Invisible Hand has taken away all those historical inequities and smeared them out into a broad global layer of what a Pakistani brickmaker would consider to be prosperity — y'know what? There's only four things we do better than anyone else:

> music

> movies

> microcode (software)

> high-speed pizza delivery


> The future is here, it's just not evenly distributed.

One of my favourite Gibson quotes.


I am eyeing one of these specifically for this use case, could you please post roughly what kind of tokens per second numbers you get for text generation for this 27B model?

edit: and which quant you are using, please :-)


Using the 4bit quant on an M1 64GB I'm getting ~65 tps for prompt processing and ~11 tps token generation using oMLX to serve the models and pi as a harness.


Fun fact: The pattern of the torches' flickering is encoded via special strings in the source code:

https://jasemagee.com/post/2022-03-27-26-year-old-quake-ligh...


For anyone who enjoys this sort of thing, I found this postmortem of an Alone in the Dark clone for PICO-8 highly informative:

https://www.lexaloffle.com/bbs/?tid=3804


This is more interesting since it's actually 3D


has anyone been able to get bonsai models to run at a proper speed in a x86 windows cpu-only setting, using llama.cpp?


For anybody else trying to grok backprop, I found it very helpful to look at karpathy's microgpt, a barebones LLM in 200 lines of python. The autograd itself is just 40 lines, and reading that code and then trying to do a clean room implementation of it is a great exercise:

https://gist.github.com/karpathy/8627fe009c40f57531cb1836010...

https://karpathy.github.io/2026/02/12/microgpt/


As a kid I played Ken's Labyrinth, a raycaster FPS from around the same time as Wolf3D. Only years later I found out that this was actually the same Ken Silverman that went on to create the Build engine for Duke Nukem 3D etc. Kind of funny considering the vast difference in tone between these two games.

edit:

https://en.wikipedia.org/wiki/Ken%27s_Labyrinth


I'm on the fence because I have a TSC-X controller and it's unclear if it's supported. Somebody on the forums posted a tool that converts generic joystick axes to keypresses, but not sure how well that works.


"Somebody on the forums posted a tool that converts generic joystick axes to keypresses, but not sure how well that works."

Joy2Key has been a staple for many a gamer for a while, and reliable. I've used it to control my mouse, even, from my gamepad.


> Somebody on the forums posted a tool that converts generic joystick axes to keypresses, but not sure how well that works.

I don't have a TSC-X, but did frown a little bit that there wasn't a generic support for controllers with plain axes. I have a VKB STECS, and basically a 85% of train sims need a workaround.

The good news: Claude Code threw together a working prototype for me in a few minutes that had me mapping the two axes (power / brakes) perfectly. It's really a low barrier to entry these days. Can confirm that this game is amazing with it.


> Or maybe Lisp is so pure that it embodies both Light Side and Dark Side, like a god that spawned the programming universe.

This isn't so far off, considering that some people consider the "Lisp in Lisp" bit from the 1.5 manual to be the "Maxwell's Equations in Software":

https://michaelnielsen.org/ddi/lisp-as-the-maxwells-equation...


I have always assumed that Alan Kay compared Lisp to Maxwell's Equations because of the similarity between the interplay of eval and apply in Lisp on the one hand, and the interplay of the electric and magnetic fields in Maxwell's equations on the other.


Also because lisp core can be reduced to a few "equations" (at least that was my understanding)


Maybe machine language is the formless chaos and Lisp is the purest manifestation of order. All other languages are points in between.


That makes no sense without specifying what Lisp actually is.

S-expressions are a generic tree, that's not a language, that's just syntax.

Is it CL, Clojure, scheme?

Like these don't even share a basic object model, it's like getting the AST of Haskell and C and then talking about how good that AST is.


See Cardelli's breakdown in his famous article "Typeful programming":

http://www.lucacardelli.name/Papers/TypefulProg.pdf

Page 52 perhaps.


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