Can confirm, it's very much Hiro Protagonist. I love the style, and the over-the-topness of it all made more sense once I learned that it was originally planned as a graphic novel, IIRC.
Gibson's style is much more post-modern. I read Neuromancer right after Gravity's Rainbow and expected some reprieve from dense prose, but it was almost the same difficulty level, especially for a non-native reader.
edit: Adding my favorite Snow Crash quote:
> When it gets down to it — talking trade balances here — once we've brain-drained all our technology into other countries, once things have evened out, they're making cars in Bolivia and microwave ovens in Tadzhikistan and selling them here — once our edge in natural resources has been made irrelevant by giant Hong Kong ships and dirigibles that can ship North Dakota all the way to New Zealand for a nickel — once the Invisible Hand has taken away all those historical inequities and smeared them out into a broad global layer of what a Pakistani brickmaker would consider to be prosperity — y'know what? There's only four things we do better than anyone else:
I am eyeing one of these specifically for this use case, could you please post roughly what kind of tokens per second numbers you get for text generation for this 27B model?
Using the 4bit quant on an M1 64GB I'm getting ~65 tps for prompt processing and ~11 tps token generation using oMLX to serve the models and pi as a harness.
For anybody else trying to grok backprop, I found it very helpful to look at karpathy's microgpt, a barebones LLM in 200 lines of python. The autograd itself is just 40 lines, and reading that code and then trying to do a clean room implementation of it is a great exercise:
As a kid I played Ken's Labyrinth, a raycaster FPS from around the same time as Wolf3D. Only years later I found out that this was actually the same Ken Silverman that went on to create the Build engine for Duke Nukem 3D etc. Kind of funny considering the vast difference in tone between these two games.
I'm on the fence because I have a TSC-X controller and it's unclear if it's supported. Somebody on the forums posted a tool that converts generic joystick axes to keypresses, but not sure how well that works.
> Somebody on the forums posted a tool that converts generic joystick axes to keypresses, but not sure how well that works.
I don't have a TSC-X, but did frown a little bit that there wasn't a generic support for controllers with plain axes. I have a VKB STECS, and basically a 85% of train sims need a workaround.
The good news: Claude Code threw together a working prototype for me in a few minutes that had me mapping the two axes (power / brakes) perfectly. It's really a low barrier to entry these days. Can confirm that this game is amazing with it.
I have always assumed that Alan Kay compared Lisp to Maxwell's Equations because of the similarity between the interplay of eval and apply in Lisp on the one hand, and the interplay of the electric and magnetic fields in Maxwell's equations on the other.
Gibson's style is much more post-modern. I read Neuromancer right after Gravity's Rainbow and expected some reprieve from dense prose, but it was almost the same difficulty level, especially for a non-native reader.
edit: Adding my favorite Snow Crash quote:
> When it gets down to it — talking trade balances here — once we've brain-drained all our technology into other countries, once things have evened out, they're making cars in Bolivia and microwave ovens in Tadzhikistan and selling them here — once our edge in natural resources has been made irrelevant by giant Hong Kong ships and dirigibles that can ship North Dakota all the way to New Zealand for a nickel — once the Invisible Hand has taken away all those historical inequities and smeared them out into a broad global layer of what a Pakistani brickmaker would consider to be prosperity — y'know what? There's only four things we do better than anyone else:
> music
> movies
> microcode (software)
> high-speed pizza delivery