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Not true. I have an old laptop with no TPM and it still bugs me to upgrade to Windows 11, even though it doesn't meet the hardware requirements.

> Even Linux supports running 64-bit code in a 32-bit address space ("x32 ABI") for this reason.

I don't think that ever had much, if any, adoption and it looks like it will be removed in the next few releases.


It's more of a QML competitor. I don't think it has anything comparable to QtWidgets.

You're talking past each other, about different articles.

Yeah, that makes sense. Perhaps the downvoters also didn't realise that I was talking about the 'HFT University' article.

86box is a PC emulator, not a compatibility layer.

The official compatibility layer of Microsoft works the same way as 86box: https://betawiki.net/wiki/NTVDM

There is no magic


That link says NTVDM uses the CPUs virtual-8086 mode, rather than emulating a CPU; NTVDM's approach can't be done on a CPU that's in 64bit mode (per Intel's docs), the CPU would have to be stepped back into protected mode first (which isn't the same as when you run a 32bit application in a 64bit OS, that's a separate compatibility state within 64bit mode).

It's not the same at all. 86box emulates the whole PC, every component and peripheral. NTVDM is just a compatibility layer.

It says 32-bit support completely removed, so I doubt it.

Had to shorten the title to fit the HN limit.

Original title: Inside Xbox's margin crush: A string of misses at Xbox Game Studios, misguided Game Pass decisions, and the memory rout at its core


I played it back when it came out on a P166 in software mode and it was fine at that resolution.

I did the same, I do wonder if it holds up as well as my memory remembers. Probably not.

Like I remember Doom running fine on my 486 SX 25Mhz, but looking back at it now, it wasn't that great. It took a top end Pentium to really get it into smooth-ish 20fps+ territory.


The crunchiness of the software rendering from that era is embedded in my memory like visual dial up handshake noise.

Of course no.

DOOM wasn't fine on Am486DX4 100MHz and Ziggurat Vertigo was like 5fps at best on it.


Ziggurat Vertigo was Quake, not Doom.

>> DOOM wasn't fine on Am486DX4 100MHz and [Quake's] Ziggurat Vertigo was like 5fps at best on it.

Are you happy now?


It is mentioned as a reason why the recent Sony and Nintendo consoles no longer have a general purpose web browser.

You don't need the 16GB model to watch movies, you can do that on the cheapest ones.

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